HDR tutorial
HDR tutorial requests about my high dynamic range imaging workflow have come in via email (my photography site email) for a couple of years now. Again a couple more last night, but this time through the form on this site that I finally “fixed”.
So my question is… what do you need help with the most? Use the Contact Me page to send me what area you need help in the most whether it be HDR Capture (camera settings), choosing a camera for HDR Capture, HDR Post Production like HDR in Photoshop or HDR in other apps, Tonemapping, or otherwise.
In 2006 when I first heard about HDR there was very scarce information online to work off of. HDR Tutorials were geared towards grunge looks and I was seeking to provide my clients nearly photo realistic looks for real estate work. Back then there were very few players in the market for applications and I decided to just use Photoshop from Merge to HDR – to tonemapping – to final tweaks.
Late last year weather turned bad here for weeks so I took some time to peek around the net and even some books at Barnes and Noble just to see what was out there in terms of HDR Tutorials and HDR Training. I was amazed to see so many “gurus” or folks posting tutorials either slamming Photoshop for HDR work or quickly moving folks on to Photomatix because the sliders are easier to work with for beginners. The slider issue I understand totally, but the steering away from Photoshop for HDR work I don’t get at all.
For example, one of the many things I like about using Photoshop for HDR is it is a complete high dynamic range pipeline from raw to final output. That and you can view the entire exposure range in pieces simply by opening up multiple windows of the same view. You navigate to the top menu to WINDOW>ARRANGE>NEW WINDOW and presto, another window of the same file you are working on opens in a new window. If you just merged to HDR here in 32 bit space in Photoshop, then this second window has another exposure slider at the bottom to change at will that has no impact on the file, it is simply for viewing purposes. You use the slider at the bottom of that new window to adjust the exposure range of the image you want to view in that one window.
That slider is NOT some kind of adjustment layer, it is just for viewing purposes. So you can open multiple windows, place the exposure slider to various under/over exposed settings so that as you make changes to the document here in 32 bit space, those changes update in each window. This way, you can make local or global changes using various adjustment levels over either parts of the image or the entire image and see the results across the ENTIRE exposure range via viewing the multiple windows you’ve opened.
Here is a screen capture to understand what I’m talking about. What you see is nine windows opened and I’ve adjusted the exposure slider at the bottom of each window. I took that screen capture after I had merged to HDR and before I made my tweaks in Photoshop in 32 bit space. Once I finished my adjustments and then tonemapped out to a 16 bit TIFF, I made some final tweaks right there in photoshop and the image on the bottom was the result.
Photoshop is VERY capable at creating photo real images as a single application pipeline – from Merge to HDR to final output right in Photoshop. I would say if Photoshop’s pipeline has a major fault it is that it is TOO GOOD at keeping saturation levels under control and makes creating grunge and technicolor images a more difficult process because it doesn’t over saturate colors and it doesn’t create wacky artifacts like other applications do.
It blows me away when I see “gurus” poo pooing photoshop as being lacking for editing HDR images. There are so many things you can do right there after merging to HDR waaaaaaaay before you ever go to the menu to choose IMAGE>MODE>16 bit to tonemap it down. And you can work in layers in 32 bit mode just as you can in any other mode so if you know photoshop well already, then why are you taking your HDR images to other applications, then bringing them back to photoshop when you could just do everything right there in Photoshop?
Give it a chance.
I can’t provide a link to an online tutorial showing how to take advantage of the full capabilities of Photoshop’s HDR workflow because I never found anyone else using it like I do. I’m sure others use it this way and they are either too busy shooting to create tutorials (I can relate to that) or such tutorials do exist and I never found them.
Like I said, with nobody to turn to in 2006, I just starting farting around in Photoshop and eventually figured stuff out on my own. Even Photoshop CS4 still has ZERO help files for working this way in 32 bit space, which is probably why so many folks use Photomatix Pro and the like.
Posted by Michael James on Feb 10 2010 in HDR Tutorial, photoshop, software, training Tags: HDR, HDR Software, HDR Tutorial, photoshop, tonemapping



February 13th, 2010 at 11:43 AM
I also do HDR interiors (and exteriors) down here in the British Virgin Islands. I’m impressed with your interiors. With Photomatix Pro I still have a hard time brightening the interiors, keeping the walls “clean” AND holding detail and exposure outside the windows and doors. And controling flare in dark door and window frames. I’s like to know more about PShop HDR. Thanks
Jim
February 14th, 2010 at 6:02 AM
Thanks Jim. I had the same problems with Photomatix Pro whenever I’ve tested it (I used it briefly initially at v2 and have tested v3 dot releases from time to time). Photomatix Pro is great at creating amazingly surreal images right out of the box, but for me to get images to the natural look that I aim for I have to wrestle with Photomatix Pro for far longer per shot than any other program I’ve used.
A great PC only app is Essentials HDR by http://www.imagingluminary.com
There are so many other tonemapping options now unlike 4yrs ago when I started that it is impossible for me to keep up with. And I’m so busy shooting / editing I have not had the time it takes to create any kind of substantial tutorials. It is the type of thing where a screen capture of the various steps would be needed. I’ve done those in the distant pass and I know how time consuming they are to create. At some point when I get some down time I’ll get around to creating some, but no promises because I am booked pretty solid right through the spring.